My favorite moment in any video game is when you get to a certain point that feel like the end of the game. The story could stop after this tough boss fight, and you would be content with a slightly short adventure. But after you beat the boss, the quest continues, possibly due to a huge change in the plot! I love it!
Zelda games have been known to do this before it was predictable. When I was a kid, I thought the game would end after collecting the three spiritual stones in Ocarina of Time. After the cutscene where Zelda tosses the ocarina into the moat, you go to the Temple of Time, and I expected Ganondorf to show up, a battle would ensue, and that’s that. NOPE! You’re a badass adult now! I didn’t see it coming, and I loved it. The same thing happened in A Link to The Past before I was condemned to the Dark World. But nowadays, these plot twists are expected from games like Zelda.
Currently, I’m playing a game called Okami. It’s great, and very similar to Zelda. There was this horrible curse, and throughout the game you hear stories about this terrible 8-headed dragon being the source of all evil. Then, about 3 dungeons later, you enter battle against that dragon after a long, climactic cutscene. So, should it be the end of the game, right? Well, it’s not, and I love it.